Mugen

admin  17.04.2020  No Commentson Mugen
M.u.g.e.n

The MUGEN Database aims to document characters, stages, etc. For use with the M.U.G.E.N fighting game engine, as well as gameplay mechanics and terminology. Since this is a wiki, you are free to add and change information on M.U.G.E.N here.

What is.. M.U.G.E.N?

First off, 'Mugen'is a word of Japanese origin, meaning dream, fantasy, orinfinite.. M.U.G.E.N is a freeware 2D fighting game enginedesigned by Elecbyte, originally released July 17th, 1999. The program waswritten in C with the Allegro library. Beta versions were made forDOS, Linux and Windows, and was distributed through their website. 'M.U.G.E.N.'is actually an unknown acronym. The creators, Elecbyte, never revealed what itactually means. In fact, they admittedly stated that they forgot what it stoodfor. Cool. Nowenjoy some very early screenshots of the first few years of the M.U.G.E.N.engine in action.



Basically, M.U.G.E.N allows users to create their own 2D fighting game using the core gameengine provided. From the playable characters, to the stages, to the backgroundmusic, to the life bars & power bars, text font, and even in-game characterstories.. you can pretty easily create and customize anything you want once you learnthe programming, and it's not incredibly difficult. If you ever had adream of creating your own fighting game, M.U.G.E.N is a good 'practicerun,' at the least.


Creating an actual 2D character yourself isobviously a time-consuming process (as it is for a real fighting gamedeveloper), as contributors or 'creators'for M.U.G.E.N actually take the time to rip the sprites, and code itfrom scratch. Some use the original characters and sprites from official 2Dgames, while others use existing characters/sprites to create other various recognizablecharacters (AKA palette swap). Then there are the die-hards that actuallycreate their own 2D sprites and animations from scratch!


Once inside your inventory split an item from a stack (This will allow cheat to find the ammount)2. Place the item back into the stack and then activate the cheat3. Set cheat value to ammount wanted4. Then after activating the cheat, right click the resource then immediately left click it (This will allow the cheat to duplicate the found value onto any resource that you do this to)4. Mist survival trainer free. DO NOT choose any of the right click options before you left click.Unlimited Resources: V3 ONLY1.


A variety of Capcom, SNK, and ArcSystem Works characters, coded by M.U.G.E.N. creators, play nearly exactly the way theyshould from their original games (minus the being-balanced part). But characters for M.U.G.E.N aren't limitedto just fighting game characters, as you can see from some of the screenshots. As longas it's a 2D sprite, it can be put it into the M.U.G.E.N. engine. There's reallyno limit on how many characters you can put in your game either. It really dependson the size of the selection screen, which users can also create from scratch.


Unfortunately, many user created characters end up missing moves,missing frames of animation, or generally appear or play glitchy. Thesebelow average creations have undoubtedly given M.U.G.E.N a certain'cheap' stigma overthe years. However, there are a handful of skilled creators that have madecharacters which are very well done, and actually rival,if not surpass that of real 2D fighting game character sprites. Wizards of the M.U.G.E.N.engine have also created some very impressive alternateversions of characters, as well as some stupidly spectacular (and broken)overpowered versions of them, with Super Saiyan 7 God-tier super moves. Check out somegameplay below.


M.U.G.E.N providesa solid, traditional, and somewhat open ended 2D fighting game engine, very similarto classic 2D fighting games we all know and love. You can almost authentically re-createany classic 2D fighting game any way you want it, putting in charactersnew and old, or even having many different versions of the same characterin the same game. The possibilities are pretty much endless. While theengine is set up primarily for fighting game development, several othergame types have actually been created using M.U.G.E.N, including platformersand even shooters.


Your island kimi no sima video. You can use anyimage for a background, or an already existing fighting game background. Want to put in one of your favorite fighting game tunes for backgroundmusic? How about any song ever created.. M.U.G.E.N supports MP3, ADX,OGG and MIDI as background music during gameplay, the introduction screen, or the selectionscreen.


The gameplay engineuses 7 buttons along with the directional keys consisting of the classiclayout (three punches, three kicks & taunt). However, characters madefor M.U.G.E.N do not necessarily have to use all seven buttons. Specials,super moves, and priority moves included, but don't expect all of theirold combos to work.. you'll most likely have to create new combos that workfor this game engine. M.U.G.E.N characters are also notorious for beingover-powered and having infinite combos (infinite jab combosagainst the wall anyone?).. After seeing some forms of M.U.G.E.N inaction, it almost makes Marvel VS Capcom 2 seem like a balanced game.


M.U.G.E.N offersa variety of basic modes. There's Arcade, VS Mode, Team Arcade, Team VS, TeamCo-op and even Survival Mode. You can select between 1 on 1 fights, orsimultaneous 2 vs 2 fights, which are always action packed. If you're playingalone in 2 vs 2 mode, your ally is controlled by the computer. Both teammatesshare the same super meter and of course can use super moves at any timeduring the fight.. talk about some crazy combo possibilities!


The legendary Kung Fu Man is the first and only original character created for the M.U.G.E.N. engine bythe creators, Elecbyte. This is the closest thing you'll get to a Kung Fu Man TFG Profile, so enjoy.


Kung Fu Man.. VERSUS!.. Kung Fu Man.. on the M.U.G.E.N Training Stage. (Pretty much his stage.)


Yeah, he's onegeneric looking dude (and that's the joke). Kung Fu Man is a basically an underground meme for M.U.G.E.N. (and many users have created fan art and sprites for KFM). As the game engine's development progressed, sodid Kung Fu Man, gaining the occasional new move, implementing newly createdengine features, and at one point sporting an improved look. His storywas never actually fleshed out by Elecbyte themselves, but he's still the beloved 'poster boy' of M.U.G.E.N. And ironically, Kung Fu Man actually isn't the worst fighting game character design I've seen. I hear he has a fan club.


Salty's Dream Cast Casinoor just SaltyBet for short is a website (Saltybet.com)that embeds a Twitch.tv stream usually of live competitive events like the EvolutionChampionship Series and allows its users to place virtual bets on saidevents. When there are no notable competitive events running, the stream runs AIM.U.G.E.N matches and allows people to bet on said matches. Salty Bet is purelyfor entertainment purposes and no real money will be paid out.


Users that create their accountstart with $400 in fictional currency of Salty Bucks that can be used toplace their bets. Between every match there is a betting phase during which theplayers can place their bets. If a player loses all their money they get abailout of $100 Salty Bucks. SaltyBet also features a paid subscription featurenamed 'Salty Illuminati', joining to which allows users to view matchrecords, edit character stats, and make match requests.

Legalityof M.U.G.E.N

A member of the'M.U.G.E.N Community' contacted me and informed me that the M.U.G.E.N communityasked both SNK and Capcom for approval of using their characters in M.U.G.E.N.SNK actually gave permission for their work to be used in M.U.G.E.N specifically,while Capcom gave their generic email response saying it was ok if theirwork wasn't used for profit.(Thanks to Lee Tuttlefor the information)

The previous licenseagreements for usage of MUGEN from Elecbyte have expired, and it appearsthat a new license agreement will never be granted. Therefore, any currentdistribution of MUGEN has not been authorized by Elecbyte and is illegal,although Elecbyte has never taken any legal action; it has simply disappearedwithout explanation. Many people choose to continue using MUGEN despitethe lack of a new license.


Creations suchas characters and stages for use with MUGEN are not a part of Elecbyte'slicense, but only the software itself is. So it is up to each individualto decide whether or not to violate Elecbyte's license by using MUGEN.Elecbyte itself has not made a public statement since 2003 when they statedthat the project had 'hit a snag'. That it was, in the truth, an excuseto have disappeared, leaving the users and creators without any alternative. ~Source:Wikipedia




It was around 2002-2003 when I first heard of M.U.G.E.N. and startedmessing around with it. I wanted to make a fighting game filled with Capcom,SNK, and Marvel Versus Series characters. At the time, there was a very limited selection of websites withdownloadable content for M.U.G.E.N. Backgrounds from many different classic2D fighting games were usually downloadable in packs, while characterswere downloaded separately. I always tested out the charactersto see if they were 'good enough' to be in my game (weren't missing anyimportant moves or animations). To my surprise, some of them had pretty accuratemovelists and played close enough to their original versions. However, in those days, there wereno Street Fighter III or Marvel VS Capcom 2 sprites in existence(on the internet).. so options werelimited.

I wasted quite a bit of timesearching for new or 'new-and-improved' user-creations, most of which werecharacters from Capcom and SNK fighting games. If they weren't from actualfighters, usually the characters available for download were ugly, poorly-drawnsprites with bad animations, Dragonball Z characters, 8-bit Nintendo characters,or just 'joke' characters.. all of which I wasn't interested in for my project.After a few months.. my dream game of 'Capcom VS SNK VS Marvel' wasactually starting to take form.. and I had fun making it. (Unfortunately, Iwasn't crafty enough to take screengrabs or record gameplay from my steam-engine (literal steam engine) crap PC back then.. so I have no screens of my dream-match game toshare with you, but I can continue to tell you about it if you're not bored already.

So.. I had upwards of 90-100 characters in my game. Everycharacter had their own stage and theme music (most of which were authentic from their originalgames). I still remember fightingagainst Dan in my game.. fighting on his SFA3 stage withhis theme intact (mp3 quality)! Sometimes, I had to choose between different versions of stages & BGM'sfor a single character in my game, for example I could've used Dan's SFA2 stage with his SFA2 theme music instead. I had lots of authenticoptions available. My epic library of BGM'sfrom Capcom & SNK games really came in handy (thanks Napster!) Long story short, one day I got bored and eventually DELETED my entire M.U.G.E.Nfolder (but I did save the data.. somewhere.) I'destimate this was sometime around 2003-2004.

I had to conserve somespace on my ghetto-ass hard drive at the time, and on top of that, I simply gotbored and wanted to get back to real fighting games. I gotta admit.. it waspretty fun playing the 2 vs 2 team mode.. and my authentic Darkstalkers 3 B.B. Hood / MOTW Terry Bogard dream team was nearly unstoppable (pleasetake a moment to 'imagine' their epic tag-team super moves, which connected nicely btw).But therecame a point during a 117-hit combo where I had an epiphany.. and I had to ask myself:
'Whatin the blue hell am I doing? Why amI putting so much time into this 'game' that won't matter at all if I'm goodat it? Shouldn't I be practicing my shit in a REAL fighting game?'

I still followed the M.U.G.E.N.creators community for a while, and the characters that peoplewere making just started to get ridiculous. In my opinion, users were editing and powering-upthe characters to a point where it seemed like more of an 'insult' tothe characters and fighting games. I often wonderedif the original Capcom / SNK artists would be offended if they saw what wasbeing done to their characters.. and associating them with stuff like this(below).. and much, much worse 'R-Rated / X-Rated' things, too. (No*M-Rated material shown in screenshots, sorry.)


The fact that M.U.G.E.N sprites come in ALLweird shapes & sizes,and have the potential to be thrown into the same game kinda turnedme off of the whole thing. There are, however, some more professional / 'serious'M.U.G.E.N creators out there who have created some dream match games with 'heart'. I won't deny that. If their goal was a contribution to the continued hype and love for 2D fightinggames, I can respect spending so much time creating a game in M.U.G.E.N.


Okay, so sometimes M.U.G.E.N can be funny,I guess..
Bad animation and all.


In closing, if you haven'tchecked out M.U.G.E.N and tried your hand at creating your own 2D fighterfrom the ground up, then give it a go. You'll have a blast once you learnhow to use it and it's fairly easy! Or if you're too lazy, you can alwaysdownload someone else's creation and try it out. If you started yourown M.U.G.E.N now, you'll surely have many more characters at your disposalthan I did at the time.. but a word of advice, the time-consuming 'road' to creating your fighting gamemay very well be much more enjoyable thanactually playing it.

These days, M.U.G.E.Nis something that you can whip out in front of some oblivious friends forsome decent laughs, and possibly some oohs&aahs if youhave an impressive character selection screen. The fact is, most gamesthat come out of M.U.G.E.N just don't have that 'quality feel' thatyou'll get from a proper fighting game engine. There is potential for the game engine to be developedfurther, and it has.. but I suppose that M.U.G.E.N is a differentversion than the one I've been referring to. Plus, you could be spending allthat time getting good at actual fighting games.. which is something thatactually pays off for some people. Just my two cents.

At the end of the day, ofcourse, M.U.G.E.N shouldn't be taken that seriously.. it's all just for fun. M.U.G.E.N is sort of likeThe Matrix..M.U.G.E.N looks like a fighting game.. M.U.G.E.N feels like a fighting game..but it's not actually a fighting game at all, contrary to what anyobsessed M.U.G.E.N user who got bored with real fighting games may tell you on a message board (are message boardsstill around?). Anyway, M.U.G.E.N. is a user-created, code based, figment of our wildimaginations, kind of like The M.A.T.R.I.X. On a side note: I wonder if Capcom spelled F.A.N.G's name as nod to ol' M.U.G.E.N. Whatever, I'm gonna go play a real fighting game now..maybe something 3D. I need to rest my eyes. Thanks for reading.~TFG Webmaster



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