Mario Kart Arcade Gp Dx Qr Codes

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Mario Kart Arcade GP DX

Developers: Namco Bandai Games, Nintendo
Publisher: Namco Bandai Games
Platform: Arcade (Namco System ES3)
Released in JP: July 25, 2013
Released in US: 2014

This game has unused areas.
This game has unused graphics.
This game has unused music.
This game has unused text.
This game has debugging material.

Mario kart arcade gp dx 150cc full arcade gameplay 1080p 60fps 2018 pc teknoparrot 1.32 This content is 2 years old. If there is a download link on this page and you expect a torrent to be 'well seeded' its VERY unlikely you will have much success - Our revenue funded Seedboxes usually only host for 90 days (more in some 'collection' cases). Mario Kart Arcade GP DX is an Grand Prix upgrade version from Mario Kart Arcade series released by Namco, available for 4 units linked up and the game features 10 redesigned courses including the.

To do:
Some solution files for effects exist, there's also an empty file with JP text, JP notes in EXE.

The third Mario Kart Arcade GP game that ditches the other PAC-Man characters in favor of only including the Pac himself and removes Rainbow Cup, but adds characters with palette swaps, gliding, underwater, and Don-chan. Oh, and no more Mario Card!

  • 1Unused Graphics
  • 2Unused Tracks
  • 3Removed Test Song
  • 5Oddities

Unused Graphics

Kart

Present in flash/data_jp/common_tex/tex/test.pac are test character icons of all the characters from the first release (Rosalina is there as well because her files are present in the first release) in dds format. The most notable difference is Pac-Man, as he uses his older model from GP1/2. In the final, he uses his appearance from Pac-Man and the Ghostly Adventures. There's also smaller versions of the same icons.

flash/data_jp/test_data/test_datatex.pac contains two Mario icons (much like the ones in test.pac), and sprites for a test menu and two images of old cars in Japan, most likely at some kind of car show. They may have been used to test the camera.

flash/data_jp/select_00/select_00tex.pac has placholder sprites for the class selection and other sorts. It reuses artwork from GP1/2, Mario Kart Wii, and Mario Kart 7.

Present in flash/data_jp/common_tex/tex/chara_p00.pac, in the first release, are character select icons for Yellow Yoshi and Blue Yoshi. There may have been plans for more palette swap Yoshis as DLC, but got cut for unknown reasons. Only Red Yoshi and Black Yoshi were released. Red Yoshi's icon is present as well, but Black Yoshi's wasn't added yet. Yellow Yoshi's slot ID is 16 (0x10), and Blue Yoshi's is 18 (0x12).

Lakitu U-Turn Sign

Lakitu's object graphics have a U-turn sign, along with a specular map for it, for when the player goes backwards, but since the player can't go backwards, it goes unused. There's also no model for it, and a glitch can be done to force the player to go backwards by disabling the warps at Peach Castle or Kingdom Way, but it doesn't attempt to appear either.

Unused Tracks

To do:
Find/create new videos of tracks.

There's a total of 4 unused tracks in this game. One debug track, and 3 regulation maps.

Debug Stage

In Model/stage_debug, all the folders for the tracks are present, but all are empty except the KP folder (Toad Cup). In it, is a debug track with only the dirt road texture and the skybox texture with one of the areas from the Toad Cup tracks, and the skybox model. The track is an early/unfinished version of Kingdom Way with only a dirt road of the entire track. The video shows how the track looks (the water, mushroom model, star model, and shadows aren't originally part of the track). This track also doesn't have it's own collision file or any other sort of file.

Regulation Maps

In the Develop directory, there's 3 folders called RegulationMap00, RegulationMap01, and RegulationMap02. 00 is an early version of Bon Dance Street, 01 is a very early version of Omatsuri Circuit, and 02 is an early version of Aerial Road. Unlike the debug track, these have their own collision data.

Omatsuri Circuit actually has a bit of different mapping, like a shortcut slope, which is similar to the ones in GP1/2, and the part where the underwater section is, has a higher height. This track is also possible to fall through because a small part of the road isn't solid, and under all tracks is actually completely solid road that goes on forever. This could be because there's no areas in the game where the player would fall off, so the road most likely prevents the player from falling forever just incase a glitch ever happened. However, it's impossible to complete a lap under the track.

Under the unused Omatsuri Circuit track

Aerial Road doesn't have a cloud section at all, just a wooden road.

Removed Test Song

Race Test

Sound/Bank/NUS3_BANK_BGM.nus3bank has a song called race_test, but the wav file was removed.

Removed Test Sounds

According to the sound names in NUS3_BANK_COMMON.nus3bank, there were a total of 9 test sounds at one point, but they were all removed. They were named (in order) SoundTest1, SoundTest2, SoundTest_Signal1A, SoundTest_Signal1B, SoundTest_Signal1C, SoundTest_Signal1D, SoundTest_Signal2A, SoundTest_Signal2B, and SoundTest_Signal2C.

Oddities

Fire Mario

For whatever reason, if Fire Mario's slot ID (0x0E) is moved to a different character slot, such as Mario's, by editing the file CharacterSelectParameter.bin in MenuParam/data, his icon will display and name, but regular Mario will appear in T-pose. When he's selected, the game can't go to the next menu, selecting the kart. Along with this, Fire Mario also has files for a separate character (Model/driver/f_mario), as he's normally a palette swap of Mario. The used files for him are with Mario's files.

Rosalina and Metal Mario

In the first release of the game, Rosalina and Metal Mario have all of their files present, almost fully complete. The only things missing are some icons for them, as they use placeholder ones, and Rosalina uses one early icon for the camera image. They were even added into the game before Bowser Jr. was added, as their slot IDs are 0x0B (Metal Mario) and 0x0C (Rosalina). Bowser Jr.'s is 0x0D.

Unused text file

To do:
Get what it says in the JP version of the file.

The file test.txbn in Data/TextMessage/data_en has TEMPATE repeated twice in the file, this is most likely a file used to test the output of the unknown internal text binary program.

Launch commands

The game executable mentions such a few launch commands in Unicode.

  • -forcehal= Unknown.
  • noerrormsgboxes= Hides the message boxes for errors? Oddly, this doesn't have a -.
  • -forcevsync:1 = Enables Vsync for the current bootup.
  • -fullscreen = Forces the game to run in fullscreen.
  • -windowed = Forces the game to run in a window.
  • -forceapi:10 = Makes the game use the oldest version of the API.

Internal project name

The game executable is named MK_AGP3_FINAL or MK_AGP3_FINAL_v1.10 for the Rev 1.10 standalone executable, the window of the game is also named mkart3, this likely means Mario Kart Arcade GP/Grand Prix 3 is the internal project name to relate to proper sequel numbering for the third Arcade GP title.


The Mario series
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Mario Kart
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See also
Yoshi • Donkey Kong • Wario
Retrieved from 'https://tcrf.net/index.php?title=Mario_Kart_Arcade_GP_DX&oldid=722338'
The Mario Coin from Mario Kart Arcade GP 2

A Mario Coin is a special type of coin that is found in Mario Kart Arcade GP 2 and Mario Kart Arcade GP DX.

  • 1Mario Kart Arcade GP 2
    • 1.1Distribution
  • 2Mario Kart Arcade GP DX

Mario Kart Arcade GP 2[edit]

Mario Coins take the place of regular coins for players using a Mario Card. There are 25 Mario Coins located in each course, except in Challenge games. If a player collects a certain number of Mario Coins, they will gain a special private kart for the character or a character-exclusive special item. Even if the player loses coins by bumping into a wall or taking damage, it will still count towards the player's Mario Coin total at the end of the race. Bonus Mario Coins are awarded for the player's finishing position and their performance in the Challenge game if one is played.

Distribution[edit]

The following list are three ways Mario Coins are distributed:

TypeCondition
MARIO COIN receivedThe number of MARIO COIN the player collects in the race. Collecting all 25 MARIO COIN in the race will award the player a Perfect Bonus of 5 MARIO COIN.
Ranking bonusThe number of MARIO COIN earned depending on the player's finishing position (1st = 10, 2nd = 8, 3rd = 6, 4th = 4, 5th = 2, 6th = 1).
Challenge game bonusIf the player plays a Challenge Game, the number of MARIO COIN earned for the player's performance.

This means that the maximum amount of Mario Coins that can be collected in one race is 55 (assuming that the Challenge game is played).

Challenge game bonus[edit]

The player can also earn Mario Coins through Challenge Games. A player can play a Challenge Game by clearing all courses within a cup in 1st place (this will also happen if the player selects a cup they have already completed and finishes 1st on the round that they selected to race on). Regardless of the Challenge Game, the maximum Mario Coins the player can earn is 15. The table is as follows: Happy jumper 4 fun.

CupCondition
Yoshi Cup5 Coins equals 1 MARIO COIN.
Mario CupSix sections. Clearing awards 15 MARIO COIN. Failing awards 2 MARIO COIN per passed section.
Waluigi Cup70 meters or more earns 15 MARIO COIN. Otherwise a maximum of 10 MARIO COIN depending on distance.
DK Cup1 MARIO COIN for each Koopa knocked out.
Wario CupBased on how fast the player clears the stage. A Time Up is worth 0 MARIO COIN.
Pac-Man CupBased on how fast the player clears the stage. A Time Up is worth 0 MARIO COIN.
Bowser CupFour poles. Clearing awards 15 MARIO COIN. Failing awards 3 MARIO COIN per knocked down pole.
Rainbow Cup15 MARIO COIN for winning the battle. Losing or getting a Time Up awards 0 MARIO COIN.

Mario Kart Arcade GP DX[edit]

The Mario Coin reappears in Mario Kart Arcade GP DX, the sequel to Mario Kart Arcade GP 2. Unlike the previous game, Mario Coin appears on all game versions except v1.06 of the international version whether the player is using save data or not. In international versions on versions before v1.06, it serves no purpose. There are now 35 Mario Coins laid out on each track. For every 50 Mario Coins collected, the player gets a Slot Chance where the player can unlock an item, special kart, or an extra character.

Distribution[edit]

There are three ways Mario Coins are distributed:

TypeCondition
CollectedNumber of Mario Coins the player collected in the track, out of 35.
Perfect BonusThis will be 15 if the player collected all 35 Mario Coins on the course, otherwise, this will be 0.
Rank BonusAwarded based off the player's finishing position (1st = 25, 2nd = 22, 3rd = 20, 4th = 18, 5th = 16, 6th = 15).

This means that the maximum amount of Mario Coins that can be collected in one race is 75.

While playing races is one way to earn Mario Coins, there are also other ways to earn Mario Coins, depending on the current game version and the events that are taking place.

[Edit]
Coins
10-Coin • 20 Coin • 30-Coin • 5 Coin • 50-Coin • 5-Banana Coin • ? Coin • Ace Coin • Advance Coin • Banana Coin • Beanbean coin • Bear Coin • Black Coin • Blue Coin • Bonus Coin • Bonus Medal • Boo Coin • Character Coin • Cheep Cheep Coin • Coin • Coin (Diddy Kong Racing DS) • Coin (Wario Land 4) • Coin Fish • Coin Stack • Color coin • Colored coin • Control Coin • Crown Coin • DK Coin • Dragon Coin • Dream Coin • e-Coin • Flame Chomp Coin • Frog Coin • Frozen Coin • Giant coin • Golden Coin • Goomba Coin • Grand Green Star Coin • Grand Star Coin • Gray Coin • Green Coin • Green Star Coin • Heart Coin • Hidden Coin • Key Coin • Kong Token • Kremkoin • Lakitu Coin • Lucky Charm • M-Token • Mario Coin • Medal (Wario Land 4) • Moon Coin • Musical Coin • Nintendo Coin • Penny • Pianta Token • Pink Coin (Super Mario Maker) • Pink Coin (Super Mario Run) • Power-Up Token • Purple Coin • Rareware Coin • Red Coin • Regional coin • Silver Coin • Slot Coin • Smash Coin • Star Coin • Star Medal • Taj Token
Mario Kart Arcade GP 2
CharactersBalancedLuigi • Mario • Pac-Man • Waluigi
Strong AccelerationBlinky • Peach • Yoshi
Easy ControlMametchi • Ms. Pac-Man • Toad
High SpeedBowser • Donkey Kong • Wario
Non-playableBaby Luigi • Baby Mario • Birdo • Bowser Jr. • Cheep Cheep • Daisy • Diddy Kong • Dry Bones • Hammer Bro • Jr. Pac-Man • Kamek • Koopa • Koopa Paratroopa • King Boo • Mechakoopa • Monster • Nipper Plant • Noki • Pianta • Piranha Plant • Professor Elvin Gadd • Robo Mario • Toadette • Toadsworth
ItemsBasin • Banana Peel • Banana Shot • Big & Small Tire • Boo • Black Shell • Broken Wheel • Car Horn • Jack-in-the-box • Green Shell • Interrupting Frame • Invisible Mushroom • Item Box • Item Seal • Mario Coin • Metal Mushroom • Mouse Cracker • Dash Mushroom • Dizziness Virus • Needle Bomb • Pie • Pump • Rabbit Ear • Rain Cloud • Reflect Shield • Saggy Gummy • Shield • Snow Cloud • Square Tire • Star • Sticky Oil • Tacks • Thundercloud • Thunder Stick • Time Bomb • Tornado
CoursesYoshi CupYoshi Park 1 • Yoshi Park 2
Mario CupMario Highway • Mario Beach
Waluigi CupStadium Arena • Waluigi Stadium
DK CupDK Jungle • Bananan Ruins
Wario CupDiamond City • Snow Panic
Pac-Man CupPac Mountain • Pac Labyrinth
Bowser CupBowser's Castle • Castle Wall
Rainbow CupRainbow Coaster • Rainbow Downhill
TechniquesDrift • Hop • Mini-Turbo • Rocket Start
MiscellaneousFinish Line • Gallery • Staff
[Edit]
Mario Kart Arcade GP DX
CharactersPlayableBaby Mario • Baby Peach • Bowser (Dry Bowser) • Bowser Jr. • Daisy • Don-chan (Hero Don-chan • Strawberry Don-chan) • Donkey Kong • Lakitu • Luigi (Ice Luigi) • Mario (Fire Mario • Tanooki Mario) • Metal Mario (Gold Mario) • Pac-Man • Peach • Rosalina • Toad (Blue Toad) • Waluigi • Wario • Yoshi (Black Yoshi • Red Yoshi)
Non-playableBlooper • Bullet Bills • Chain Chomp • Cheep Cheeps • Dolphins • Dry Bones • Fire Piranha Plants • Fishin' Lakitu • Goomba • Jumbo Ray • King Bob-omb • Koopa Troopas • Lakitu • Lantern Eel • Magikoopas • Mole Miners • Monsters • Piantas • Shy Guys • Sushi • Toads • Unagi
KartsBlooper Diver • Bull Track • Country Winner • Don Doko Drive • Drill Master • Dyno Buggy • Egg Rider • Galaxy Comet • Hamburcar • Hunter Bee • Lightning Champ • Mach Pegasus • Marine Diver • Mash Run • Metal Spark • Purple Strike • Rainy Dream • Road Galleon • Road Jetter • Soul Varoon • Standard Kart • Sweets Party • Turbo Dolphin • Ultra Chaser • Ultra Leon • Ultra Speeder • Ultra Voyager • Vacuum Star • X Racer
ItemsThrow Forward10T Hammer • Barrel • Black Shell • Bowser Shell • Car Horn • Chain Chomp • Extendable Glove • Fireball • Flower Glasses • Frying Pan • Giant Gummy • Gold Shell • Gold Tub • Green Shell • Hammer • High Beam • Mustache Rocket • POW Block • Pen • Power Yo-Yo • Rain Cloud • Red Shell • Slapstick Fan • Snow Cloud • Soft Gummy • Spiny Shell • Sumo Slap Stick • Thunder Cloud • Tornado • Triple Green Shells • Tub
Place BehindBanana • Banana Train • Big-Small Tires • Bob-omb • Broken Wheel • Fake Item Box • Firecracker • Flare Ball • Giant Banana • Gold Banana • Mini Mushroom • Mouse Cracker • Paper Mushroom • Pie • Pie Bazooka • Porcupuffer • Rabbit Ear • Rally X • Smokescreen • Square Tire • Sticky Oil • Tacks • Triple Bananas • Thwomp • Whirling Wheel
SpecialBoo • Boss Galaga • Dash Propeller • Dizziness Virus • Egg of Mystery • Energy Drink • Flaming Tender • Gag Mic • Giant Mushroom • Heavy Mushroom • Interrupting Frame • Interrupting Seal • Invincible Urchin • Invisi-Mushroom • Jumbo Gummy • Laughing Bag • Magnet • Magnet Mushroom • Mushroom Powder • Off-Key Speaker • Pesky Billboard • Pie Kart • Piranha Plant • Power Ball • Pump • Reflect Shield • Scuttlebug • Shield • Stun Stick • Super Mic • Superstar • Time Bomb • Wheel Virus • Wild Top
OtherMario Coin
CoursesToad CupPeach Castle • Kingdom Way
Mario CupSplash Circuit • Tropical Coast
Don-chan CupBon Dance Street • Omatsuri Circuit
Bowser Jr. CupAerial Road • Sky Arena
Bowser CupBowser's Factory • Bowser's Castle
PAC-MAN CupPAC-MAN Stadium • NAMCO Circuit
Donkey Kong CupBananan Labyrinth • DK Jungle
TechniquesDrift • Hop • Mini-Turbo • Rocket Start
MiscellaneousFinish Line • Glide Ramp • Staff • Starting Grid
Retrieved from 'https://www.mariowiki.com/index.php?title=Mario_Coin&oldid=2781406'