Skyforge How To Unlock Classes
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Class or Classes refer to the type of abilities the player is able to play with their character, whether it was chosen from the start or was unlocked during gameplay.
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You’ve decided to enter the pantheon of the gods and become divine yourself. The only trouble is that you don’t know where to start. After all, it can’t be all that simple to shed these mortal chains and become something so much more, can it? Well, we are on hand to show you the way to the light, to show you how to ascend. Continue on to find a Skyforge guide which will get you started on the path.
Shape Your Divinity
As is so often the case with a free-to-play MMORPG the first thing you need to do is create your character. You start off by choosing your gender and then your basic preset character. You can then customise nearly everything about them to make them look however you like. The good news is that even after the tutorial is done you can change your look again. Good news for the uncertain and fickle among us.
Fight the Good Fight
After you have crafted yourself you will be chucked into the tutorial section. The combat in Skyforge is more like an action game than a traditional MMORPG. As such, you will be spending a lot of time mashing out combos and focusing on your positioning rather than just hitting attack and waiting. Once an enemy is nearly dead you can perform a finishing attack to do it in style.
Once you have completed this part of the process you will then choose a class. As we said in our Skyforge classes guide, while there are 15 classes in total, you only start with three. You can choose to be the aggressive Cryomancer, the defensive Paladin, or the supportive Lightbinder. You aren’t stuck with these though. You can unlock classes as you go and you can change whenever you want.
And I Would Walk 500 Miles
Wandering around the world can actually be a little easier than normal in Skyforge. You can highlight a quest marker, push space and you will mosey on over there automatically. It is a nice little touch that means you can set off and go and make a cuppa. There are a couple of places of note. The Divine Observatory is where you can continue the game’s storyline. The Research Center has a Training Room where you can mess about with skills and classes. It is also where you can change your appearance.
If you decide that walking is, in fact, for the peasants, then you can get a mount. Mounts can be acquired through certain missions or purchased in the market. You can actually have multiple mounts if you like and can swap between them easily through the Mount Menu. They make travelling a little bit faster but a lot more stylish. You are, after all, a god, so style is important.
Stats and Stuff
This is the part of the Skyforge guide where we talk about what makes you stronger. First of all, you gain prestige points instead of experience points. You get these by developing parts of the world like the Tower of Knowledge, as well as getting new gear. As you become stronger the world gets harder, it scales to keeps things interesting, but some missions will also have a recommended level. You can track your overall ability with the Might stat. This is a number generated as a result of your stats, it basically tells you how strong you are and goes hand-in-hand with Prestige for the most part.
Each class has a set of abilities that are unique to it. The more you use a class the more of these will unlock. On top of the activated stuff, there are also Talents, which are your passive abilities that make the character stronger in various ways. All of this comes together to create a character that is yours, that is powerful, and that has the right to call themselves a god. That’s the end of our Skyforge guide. This one anyway.
Skyforge isn't a complicated game per se, but judging by all the questions asked in the game's many Regional chats it is confusing for the first couple of days.
Below are answers to some of the most common questions I've seen asked in-game. Hopefully some of the information listed here can help those of you new to the game having a tough time getting used to how it works.
What does it mean that there's a 'cap', and what happens when you hit it?
The cap refers to the limits you have on the game's primary currencies. Once you reach a cap, you will no longer be able to obtain the related currencies until the weekly cap reset.
These capped currencies and what counts towards them are as follows:
- Credits - Valuables, Credits, Holy Texts, Enhancement Stones, Ether Cores
- Sparks of Insight - Sparks of Balance, Sparks of Creation, Sparks of Destruction
- Class Sparks - Spark of Evolution and any class-exclusive sparks used in the class-level of the Atlas
- Particles of Mastery
The currency caps reset each Wednesday morning. If you did not reach your cap for a particular week, it will carry over into the next week.

How do you get new costumes?
There are two primary ways to get new costumes right now:
- You can get a class's outfit by finishing its training in the Training Room.
- Buying them in the market for Celestial Threads in the 'Costume' sectionof the shop or with other special currencies under the 'Rare Items' section.
Can you go back to a region for Sparks after you've cleared in the first time?
By open areas, I'm referring to places like Isola Digs, Port Naori, Milene Caves, and so on.
Simple answer: No.
More complicated answer: Instead of Sparks if Insight, you'll get Spark Replicators, Celestial Threads, Supplies, Ammunition, and Sparks of Transformation.
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On the plus side, you'll still get your class-specific Sparks as monster drops in regions.
When do you unlock the upper tier of the Ascension Atlas?
This is unlocked when you finally reach the 'Path of' node for your current class. This is also when you stop putting Sparks toward that class's development and switch to class-specific Sparks.
How do you unlock new classes?
You need to get to the upper tier of the Ascension Atlas. I cover how to unlock new classes more a bit more thoroughly in the link.
Do you get a starter weapon when you unlock and play a new class?
You do not. Once you unlock a new class, you will have no weapon nor subweapon unless you found one before you changed classes.
It's easier to simply switch to a new class and run easy Squad adventures until you get a weapon and subweapon because equipment drops for frequently for the class you're currently using.
Do your equipment boosters carry when you change your class?
Your Weapon Booster, Additional Booster, and Ritual Ornament all retain their ranks when you change your class.
Your boosters are permanent increases to your stats, provided you have equipment in the appropriate slots. For example, if you do not have a weapon equipped you will not get the extra Might that would usually come with have your booster at that rank.
Can players of vastly different Prestige party and adventure together?
The unfortunate answer to this is no, for the time being. The Russian version of the game already has a mentoring system in place for high Prestige players to group and play with their lower Prestige friends, but that patch has not hit the international version of the game yet.
What is the charge bar above my dash charges?
This is your Impulse Charge, and it's a huge part of maximizing your DPS. Abilities that take advantage of your Impulse Charge do additional Impulse Damage, which scales off your Spirit stat. You can generally only hold one charge at a time, though some weapon attributes and abilities may be able to recharge it instantly.
Read through your abilities to see which ones take advantage of the Impulse mechanic. They will say 'Activates Impulse Charge.'
Are Squad adventures labelled 'Impossible' really impossible?
'Impossible' Squads are doable -- you just can't do them by yourself. These Squads are scaled to a point where you are currently incapable of running and completing them by yourself.
Squad difficulties vary based on your current Prestige. Most will adjust based on your Prestige, sometimes to an lower difficultly and sometimes to a higher one. Always pay attention to difficulty before jumping into a Squad solo.
What do the X2 and X3 next to some areas mean?
This indicates the multiplier to the total Sparks you'll obtain in that Squad, Group, or Battle.
Often these multipliers will only take effect if you're playing a particular class (which the game will give you for free to play during that run), but at times you'll see them with no required class.
Is it possible to unlock a new class in the first week?
Yes, you can -- if you're careful with how you spend your Sparks. Some classes are close enough to the three default classes that you should be able to unlock them in your first week.

The easiest to unlock are Slayer and Archer, both being the closest to the default classes and requiring the least Sparks of Transformation to unlock. Kinetic and Necromancer are both only one node further away from the defaults, but the required Sparks to get up to them are much higher.
When do you start to get followers?
The Order system, which allows you to manage followers and build temples for buffs, unlocks at Prestige 2000.
The Order system is a big part of building your character and is definitely something you should keep up with as you play.
How do you change your abilities?
If you haven't noticed, abilities are tied to certain keys no matter what -- and there are often multiple options per key. If you get a new ability that you need to change an older one for, you need to click 'Reset' at the bottom right of the screen
This is also how you reset talents. Resetting costs Sparks of Transformation.
How do you change your mount?
If you have multiple mounts and you want to change to another, press and hold the 'J' key to bring up the mount wheel.
How do you bring up the emote menu?
Press the 'G' key to bring up the emote menu, from there you press the F keys to choose the emote you want to use.
The 'G' key is also used to bring up party and friend invites.