Panzar Gameplay

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publisher: Troxit Services Ltd

Game mode: multiplayer

Panzar is a multiplayer action game (with slight touches of strategy and role), which will allow various players to come face to face through Internet in spectacular duels set in a medieval fantasy universe where humans, orcs, dwarves and a mysterious race of witches are at constant war.

Multiplayer mode: Internet, players: 2-64

Panzar a third-party action, made in the spirit of the modern team network games. The main focus in the game is on the well-coordinated team play. Due to the fact that the game has leveling and character development, Panzar often mistakenly defined as a MMORPG, be we believe that Panzar is a MMO-Action with role-playing elements.

Players are welcome to the fantasy world of magic and swords. Tornado-slashing melee and sophisticated spells are included. There are four militant races: Dwarves, Orcs, Elves, and Humans. All of them are worships the Chaos Gods. Beautiful landscapes of locations, where the battles take places, will immerse you into the world of fairy tales and fantasy.

Panzar

Panzar - a unique fusion of team network action with role-playing elements. The basis of the gameplay consists of team battles on different arenas, with gaining experience and money in reward. In between battles, the player develops his character: pumps new skills, buys and improves his armor.

The game has five game scenarios: Domination, Messenger, Assault, King of the Hill and Team Deathmatch.

Domination

In the Domination scenario teams are fighting for control over one spot on the map. When a player is on the spot - his team earns points. If players from different teams are at a spot at the same time - no points will be earned. The winner is the team, which earned the required number of points first. Typically, maps a quite small for Domination mode, and gameplay is very dynamic. Domination is easy to learn and great for beginners.

Messenger

Panzar Gameplay

In the Messenger scenario teams are divided into attacking and defending. Map for the Messenger scenario is divided for checkpoints. The purpose of the attacking team is carrying a chest with a message across the map, capturing control points. The purpose of the defenders is to prevent attacking team for doing so. To capture a point, the attacking team must bring the chest to it. If where any players from defending team on this point, the point capturing will not occur. Attacking team win the game, if they capture all the points on the map, the defenders team - if they can save at least one point in the given time.

To successfully complete this scenario, each team will need great teamwork and competent interaction between players. This mode is especially for the lovers of tactical refinements.

Assault

In the Assault scenario teams are also divided into attacking and defending, and the map is divided into milestones, which attacking team must capture and defenders must stop them. To capture a point in the Assault you must simply go to the capturing area and knock off the defending team away. The nice part of the scenario is the availability of a variety of interactive objects, which seriously affect the tactics of warfare. For example, to break through the control point, offensive team must either penetrate the gates of the fortress, or to build bridges that will help them get to the fortress walls across the ditch. Players can use siege weapons to attack the fortification walls and gates.

If the offensive team takes all points within the allotted time - the victory is given to them. If the defenders managed to keep at least one point, they are the winners.

King of the Hill

King of the Hill, perhaps is the most unique game scenario in the Panzar game. At the beginning, both combat teams are in the equal conditions. The aim of each team is to capture a control point first. That team, which captures the point first, is defending, and its players respawn closer to the checkpoint. During the time, when the point is under the control of a team, this team is scoring points. If the point is recaptured by another team, it acquires the status of defensive and starts getting points.

As in Assault scenario, players can use various environment objects on the map. For example, the attacking team can build respawn point closer to the checkpoint to effectively attack the enemy. The team defending teams can build a fence and traps to limit the approaches to the capture point.

Point can be recaptured endless number of times. Victory is awarded to the team, which firstly gains the required number of points.

Team Battle

The classic mode of command battle. Players are divided into two teams; each of them scores points depending on the total number of kills, performed by this team. The winning team is the one, which gains more points at the scheduled time.


Game score 8.3 / 10 calculated out of 135 players' votes.
Expectations before the premiere: 8.4 / 10 calculated out of 54 players' votes.

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age requirements: 12+

System requirements

PC / Windows

Recommended: Core 2 Duo 2.4 GHz, 2 GB RAM (4 GB RAM - Vista/7), graphic card 512 MB (GeForce 8800 GTX or better), Windows XP/Vista/7, Internet connection