Orcs Must Die Unchained System Requirements
GeForce GTX 1080 SLI Mobile performance compared to Orcs Must Die! Unchained official system requirements. GeForce GTX 1080 SLI Mobile.
Developers | |
---|---|
Publishers | |
Engines | |
Release dates | |
Windows | October 12, 2011 |
Orcs Must Die! | 2011 |
Orcs Must Die! 2 | 2012 |
Orcs Must Die! Unchained | 2017 |
Key points
- Reported to run well even on older machines.[citation needed]
General information
- Orcs Must Die! Wiki - A small wiki for the Orcs Must Die! series
- Official Forums
- Steam Community Discussions
- 1Availability
- 2Game data
- 3Video settings
- 4Input settings
- 4.1Remapping
- 5Audio settings
- 6Issues fixed
- 8Other information
Availability[edit]
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Steam |
- A non-Steam version is available in China on Tencent Games Platform.[1]
Downloadable content (DLC) and expansions
Name | Notes |
---|---|
Artifacts of Power | |
Lost Adventures |
Game data[edit]

Configuration file(s) location[edit]
System | Location |
---|---|
Windows | <path-to-game>Datastartupuser.cfg[Note 1] %USERPROFILE%DocumentsOrcs Must DieVideoSettings.xml |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/102600/pfx/[Note 2] |
VideoSettings.xml
includes resolution, vsync and MSAA.user.cfg
has to be created by user.
Save game data location[edit]
System | Location |
---|---|
Windows | <path-to-game>Datastartup[Note 1] |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/102600/pfx/[Note 2] |
Save game cloud syncing[edit]
Video settings[edit]
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Refer to WSGF article. | ||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Use FOV tool or Flawless Widescreen. | ||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | Use Borderless Gaming or other software. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | No frame rate or refresh rate cap.[2] |
Windowed[edit]
Edit user.cfg[citation needed]
|
High frame rate[edit]
Set frame rate cap[3]
|
Input settings[edit]
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See Remapping. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput controllers fully supported. | |
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Additional information |
---|
Controller hotplugging |
Haptic feedback |
Simultaneous controller+KB/M |
Remapping[edit]
Edit user.cfg[4]
|
Alternative Keyboard Layouts[edit]
Edit user.cfg[citation needed]
|
Audio settings[edit]
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish | ||||
Russian | ||||
Japanese | ||||
Polish | ||||
Brazilian Portuguese |
Issues fixed[edit]
Black Boxes On Flaming Arrows[edit]
- This issue is most likely caused by incompatibility with certain graphics cards. You can avoid this by lowering the graphics detail slider in the game's options.
Bladestaff Alt-fire Crash[edit]
- Most recent game patches should have addressed this issue. If you are still experiencing this with Nvidia SLI setup try following fix.
Nvidia Control Panel[citation needed]
|
'Failed To Correctly Load Data Files', 'Failed To Initialise Engine'[edit]
- Most recent game patches should have addressed this issue.
Make sure you meet minimum requirements[citation needed] |
Verify game cache with Steam[citation needed] |
Reinstall game[citation needed] |

Install redistributed DirectX and MSCV Runtime[citation needed]
|
Missing Knight of the Order DLC[edit]
This issue is most likely to occur with pre-ordered versions of the game, and results in the Knight of the Order DLC not appearing in game. To fix this, go to <Steam-folder>appcacheappinfo.vdf
and delete this file before restarting Steam. This file will then automatically be recreated and the DLC should appear in-game.
Object/Unit Placement Glitch[edit]
If a machine is below the minimum requirements to run the game then this issue may occur; involving incorrect positioning of many character models and equipment. Often orcs may appear stuck in the ground and their heads will be colliding with the floor mesh. This is most likely to occur on PCs with single-core processors, as the game itself is optimized to distribute animation-related processes to a second core. Without this core the game will not properly render most enemy units, meaning the game is essentially unplayable on single-core systems. The only solution to this is to run the game on a computer which utilises a multi-core processor.
If your computer has a dual or quad-core processor and you are still encountering this issue, you should check that the game is not being forced to run on a single core. To do this, minimise the game whilst it is running and open the task manager using the keyboard shortcut Ctrl+Alt+Del
and go to the 'Processes' tab. Here, find OrcsMustDie.exe
in the list of processes and right click it before selecting 'Set Affinity..'. If you are on a dual core system, a box will appear with two processor cores listed - most likely CPU 0
and CPU 1
. On quad core systems, this list will most likely also include CPU 2
and CPU 3
. Tick the 'All Processors' box and press OK - the game will now correctly distribute processes amongst all processor cores.
VR support[edit]
3D modes | Native | Notes |
---|---|---|
vorpX | G3D User created game profile, see vorpx forum profile introduction. |
Other information[edit]
API[edit]
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 3 |
Middleware[edit]
Middleware | Notes |
---|---|
Physics | PhysX |
Audio | FMOD |
Customize orc content of existing levels[edit]
Orcs Must Die! has a limited capacity for modding; the developers implemented the ability to be able to customise the content of orc waves for existing levels. To do this, go to <path-to-game>Data
. From here you will need to create a new folder called 'mod', and another folder within it named 'onslaughts'.
By editing the default onslaught files (downloadable here) and putting them in this folder, you can use your custom levels essentially as an override so that the game will load your levels. Note that you should not rename levels when editing them as the game will no longer recognise them. Also of importance is the fact that using these overrides disables leaderboard scoring and statistics for as long as you are using the modified onslaughts. To return the game to its original state after modification, simply delete the contents of the onslaughts folder.
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System requirements[edit]
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP | |
Processor (CPU) | 2 GHz dual core | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | Nvidia GeForce 6800 ATI Radeon x1950 256 MB of VRAM |
Notes
- ↑ 1.01.1When running this game without Administrator elevation, activity in
%PROGRAMFILES%
,%PROGRAMFILES(X86)%
, and%WINDIR%
might be redirected to%LOCALAPPDATA%VirtualStore
(more details). - ↑ 2.02.1File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/102600/
in addition to or instead of this directory. The app ID (102600) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑http://danji.qq.com/app/gamedetail_30160.shtml
- ↑New 120Hz Games Report
- ↑Robot Entertainment My graphics card is running very hot or ..
- ↑Custom Keybinding using user.cfg - Steam Users' Forums (retrieved)