Age Of War 5
Stay In Touch. Become an Age Insider! Insiders get an exclusive look at the developments in the Age of Empires franchise. Stormfall: Age of War. Step into a dark world of fantasy and myth - of. Stormfall: Age of War April 12 at 5:15 AM. New Champion Event Rank Up To.
| Stormfall: Age of War | |
|---|---|
| Developer(s) | Plarium | 
| Publisher(s) | Plarium | 
| Composer(s) | Jesper Kyd | 
| Platform(s) | Browser, Facebook | 
| Release | |
| Genre(s) | Massively multiplayer online real-time strategy game | 
Stormfall: Age of War is a social browser game created in 2012 by Plarium and then moved to Facebook in November.[1][2][3] This game franchise builds on the success of Plarium's earlier Facebook titles in the crowded web-based PvPstrategy game market, though a pay-to-win aspect of the game raises concerns.[4]Plarium which has a global registered player base of 250 million players introduced Stormfall: Rise of Balur as the sequel to the hugely popular Stormfall: Age of War.[5]
Gameplay[edit]
Stormfall: Age of War challenges players to fortify an army and castle within the fictional Kingdom of Darkshine.[6]
Players are required to employ strategy skills to build castles, manage resources, and participate in player-versus-player warfare under the guidance of Lord Oberon, protector of Stormfall. The game has a top-down isometric camera angle and retro style 2D graphics. Players' military units can raid enemy bases, defend their own base, and be used to participate in group warfare in a league system.[7]
Reception[edit]
| Stormfall: Age of War | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
  | ||||||||||||||||
The game became one of the twenty fastest-growing games on Facebook globally, according to Julien Codorniou, Facebook's head of European platform partnerships in 2013.[1] Pete Davison of Adweek called Stormfall 'a very solid addition to the growing lineup of mid-core strategy titles on the social network' (referring to Facebook), and wrote that it 'features solid gameplay, reasonable (if slightly inconsistent) presentation and plenty of things to do.'[13]
References[edit]
- ^ ab'Tech roundup / Plarium gaming company scores a Top 20 Facebook hit'. Haaretz.com. November 15, 2016.
 - ^'Stormfall: Age of War on Facebook - Facebook'. facebook.com. Retrieved 6 April 2017.
 - ^'Stormfall: Age of War™ - Official Game Page - Plarium.com'. plarium.com. Retrieved 6 April 2017.
 - ^ abJohn Jacques. 'Stormfall: Age of War Review'. Game Rant. Retrieved 12 February 2018.
 - ^'Megan Fox Trumps Kate Upton for Stormfall - Gameindustry.com'. gameindustry.com. 10 May 2016. Retrieved 6 April 2017.
 - ^'Stormfall: Age of War Review - MMO Game News - MMOsite.com'. mmosite.com. Retrieved 6 April 2017.
 - ^Garon Cockrell (1 January 2016). 'Game Review: Stormfall: Age of War'. PopCultureBeast. Retrieved 12 February 2018.
 - ^AJ Dellinger (13 November 2012). 'Stormfall makes strategy simple, but does it make it fun?'. Gamezebo. Retrieved 12 February 2018.
 - ^Alan Stock (25 February 2017). 'Game Review: Stormfall: Age of War'. ComiConverse. Retrieved 12 February 2018.
 - ^'Stormfall spielen und Ausgefeilte Echtzeitstrategie erleben'. Browsergames.de (in German). Retrieved 12 February 2018.
 - ^'Stormfall: Age of War Review'. GameRanks. 28 May 2017. Retrieved 12 February 2018.
 - ^'Stormfall: Age of War Review'. MMO Games. 19 June 2014. Retrieved 12 February 2018.
 - ^Pete Davison (2 November 2012). 'Stormfall: Age of War review'. Adweek. Retrieved 12 February 2018.
 
External links[edit]
Everything can collapse. Houses, bodies, and enemies collapse when their rhythm becomes deranged. In large-scale strategy, when the enemy starts to collapse you must pursue him without letting the chance go. If you fail to take advantage of your enemies' collapse, they may recover.
 –Miyamoto Musashi
Age of War is a fast-paced dice game for two to six players, designed by Reiner Knizia and set among the warring states of feudal Japan. In the game, you and your fellow players take on the roles of rival daimyos attempting to unite the Japanese clans by mustering your troops and conquering castles.
Castles Under Siege
At the beginning of a game of Age of War, fourteen castle cards belonging to the six clans are laid out in the center of the play area. Each turn, you must attempt to conquer a castle by laying siege to it with your forces. Your turn begins by mustering your troops: rolling the seven custom dice. Each die has six possible results—one infantry, two infantry, three infantry, archers, cavalry, or daimyo. After your roll, you must attack a castle. Each castle card possesses at least one battle line, showing a variety of symbols from the dice. With the results you roll, you must complete one battle line on the besieged castle each turn. If you cannot complete a battle line, you remove one die from your rolls for this turn and muster your troops once more by rolling again.
Each battle line on a castle card must be matched exactly, with the exception of infantry. When you fill a battle line that requires infantry, you may match or exceed the number of infantry needed to complete the battle line.
If you fill each battle line on the besieged castle card, you conquer it and add it to your play area. If you fail to complete all of a castle’s battle lines on your turn, however, your assault has been defeated, and you must wait until your next turn to besiege a castle.
Castles conquered by your opponents aren’t permanently out of reach, however. You can besiege castles in your opponent’s play areas in the same way that you would besiege an unconquered castle. However, you must treat the red daimyo symbol in the upper left hand corner of the castle card as an additional battle line, which makes stealing castles from your opponents harder than conquering them for the first time.
Super Monday Night Combat Rule Changes: 4 (v35641)Free Pro Rotation: Assassin, Cheston, Karl, Megabeth, Leo, Veteran.It's the Rule Changes 4 mark and it's going to hit the fan!We got a big one for you this week. We're introducing our Training Camp! Monday night combat 2019.
Claiming Victory
The castles you capture in Age of War belong to six different clans, and each clan that declares its loyalty to you brings you closer to an ultimate victory. The number of castles belonging to a clan ranges from one to four castles. Regardless of the number of castles, when you conquer all of a clan’s castles, that clan swears its loyalty to you. The castles of a clan united behind your banner cannot be stolen from you, but immunity to your opponent’s attacks is not the only benefit of conquering a clan.
Each conquered castle grants you the number of points printed on the front of the card, but if you manage to unite a clan, you’ll gain a number of points greater than the sum of each individual castle. For example, the Tokugawa clan in Age of War consists of three castles: Inuyama, worth one point; Kiyosu, worth two points; and Edo, worth three points. But players clever enough to conquer all three castles and secure the loyalty of the Tokugawa clan receive two bonus points, for a total of eight points.
Conquering clans and castles adds another level of strategy to Age of War. Clans with a few castles may be easy to conquer, but you’ll receive more bonus points if you attempt to unite a clan that possesses many castles.
When the final unconquered castle is taken from the play area, the game ends, and players tally their points by adding the point values of conquered clans and individual conquered castles. The player with the most points succeeds in uniting Japan under his banner and wins the game! Are you prepared to test your adaptability and your tactics on the field of battle? In Age of War, one player will rise above the other daimyos to gain renown as the leader of a unified Japan. Muster your troops, besiege the clan’s castles, and march to victory in feudal Japan!
2 – 6 players
Rules
Age of WarAnnouncing a New Game of Conquest in Feudal Japan
© 2014 Fantasy Flight Publishing, Inc. & Dr. Reiner Knizia
